Essential improvements[edit]
Skip intro videos[edit]
Instructions[3] |
---|
- See Command line arguments instructions.
- Use the
nointro=true argument.
|
Playing on modern systems[edit]
Instructions[citation needed] |
---|
- Download the following archive and extract its files into the installation folder.
|
Siegelets, maps and mods[edit]
- Return To Arhok - official bonus single player map by Mad Doc Software.
- Yesterheaven - official bonus multiplayer map for original Dungeon Siege made by Gas Powered Games. Single player conversion files are available here.
- Myros Mod - converts the original Utraean Peninsula multiplayer map to singleplayer. Conversion files are available here or already prepared map can be downloaded here.
- Utima V: Lazarus - a remake of Ultima V: Warriors of Destiny.
- Ultima 6 Project - a remake of Ultima VI: The False Prophet.
- Many notable fan made siegelets and maps can be downloaded here; Mageworld, The Elemental, Lands Of Hyperborea, Copperhead: Retaliation, Realm of Kings.
- Dungeon Siege - high resolution textures - texture pack made for the original game using AI image upscaling ESRGAN .
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|
Windows | %USERPROFILE%DocumentsDungeon Siege %USERPROFILE%DocumentsDungeon Siege LOA |
---|
macOS (OS X) |
---|
- Certain settings are stored in the DungeonSiege.ini file.
- The default main character along with every other option is stored in the prefs.gas file.
- The keybinds are stored in the
%USERPROFILE%DocumentsDungeon SiegeKeys
folder in the current.gas file.
Save game data location[edit]
System | Location |
---|
Windows | %USERPROFILE%DocumentsDungeon SiegeSave %USERPROFILE%DocumentsDungeon Siege LOASave |
---|
macOS (OS X) |
---|
Video[edit]
General settings for Dungeon Siege.
Video settings for Dungeon Siege.
General settings for Legends of Aranna.
Video settings for Legends of Aranna.
Graphics feature | State | WSGF | Notes |
---|
Widescreen resolution | See Widescreen resolution. |
---|
Multi-monitor | See Widescreen resolution. |
---|
Ultra-widescreen | See Widescreen resolution |
---|
4K Ultra HD | Too high resolutions (above 1080p) will crash the game; use dgVoodoo2 for these resolutions. The in-game user interface will be very small. |
---|
Field of view (FOV) | See the WSGF entry. After starting a new game the normal executable can be used afterwards, so the menus are not broken. |
---|
Windowed | Affected by a slow framerate on a windowed mode. See Windowed. |
---|
Borderless fullscreen windowed | Main menu breaks when borderless. See Borderless fullscreen windowed. |
---|
Anisotropic filtering (AF) | See the glossary page for potential workarounds. |
---|
Anti-aliasing (AA) | See the glossary page for potential workarounds. |
---|
Vertical sync (Vsync) | Can cause framerate issues, it can be disabled with the vsync=false command line argument. |
---|
60 FPS |
---|
120+ FPS | No frame rate cap. Use the bltonly=true command line argument to fix potential frame rate problems. |
---|
Widescreen resolution[edit]
- Widescreen fixes only work in-game, not on the main menu.
- Widescreen aspect ratios are Vert-; to set FOV see the WSGF entry.
- Some higher resolutions will crash the game; use dgVoodoo2 for these resolutions.
- Any resolution warnings can be safely ignored when prompted (or see here).
Set in DungeonSiege.ini[4] |
---|
- Open
%USERPROFILE%DocumentsDungeon Siege LOADungeonSiege.ini - Change the
width = and height = numbers to match your resolution. - Save your changes.
|
Set in launch options[4] |
---|
- Add
width=#### and height=#### to your games launch options. - Replace #### with your desired resolution.
- Save your changes.
|
Windowed[edit]
Instructions[citation needed] |
---|
- Go to the installation folder and find
DungeonSiege.exe or DSLOA.exe . - See Windows Compatibility Mode.
- Tick the Reduced color mode checkbox and select the 16-bit (65536) mode.
- See Command line arguments.
- Use the
fullscreen=false argument.
|
Shadow resolution[edit]
Instructions[3] |
---|
- Go to the installation folder and open
system_detail.gas with a text editor. - Increase the value of
shadow_tex_size = 64 to 128, 256, etc.. (changing the entry under [64M32B] should be enough). - Save the file.
Notes - This is only worth doing when Complex shadows are enabled in-game.
|
Input[edit]
Input settings for Dungeon Siege.
Input settings for Legends of Aranna.
Mac Os Mojave
Keyboard and mouse | State | Notes |
---|
Remapping |
---|
Mouse acceleration |
---|
Mouse sensitivity |
---|
Mouse input in menus |
---|
Mouse Y-axis inversion |
---|
Controller |
---|
Controller support | See the glossary page for potential workarounds. |
---|
Audio[edit]
Audio settings for Dungeon Siege.
Audio settings for Legends of Aranna.
Audio feature | State | Notes |
---|
Separate volume controls |
---|
Surround sound |
---|
Subtitles |
---|
Closed captions |
---|
Mute on focus lost |
---|
EAX support |
---|
Localizations
Network[edit]
Multiplayer types
Type | Native | Notes |
---|
LAN play |
---|
Online play |
---|
Ports
Protocol | Port(s) and/or port range(s) |
---|
UDP | 2300-2400, 6073 |
---|
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed[edit]
Unsupported display mode[edit]
- When starting a game a Critical Error message appears about unsupported display mode. This can be ignored or use the following instructions, so it doesn't appear.
Instructions[3] |
---|
- Go to the installation folder and open
system_detail.gas with a text editor. - Add a new display mode with the resolution you want (adding a new entry under
[64M32B] should be enough):- For example:
[1920x1080] {max_back_buffers = 2;} .
- Save the file.
|
Low frame rate[edit]
Instructions[3] |
---|
- Use
bltonly=true command line argument. - Make sure vsync is not enabled in the GPU control panel or in a third-party graphics wrapper if they are used.
|
Other information[edit]
API[edit]
System requirements[edit]
Windows |
---|
Minimum[5] |
---|
Operating system (OS) | 98 |
---|
Processor (CPU) | 333 MHz |
---|
System memory (RAM) | 128 MB |
---|
Hard disk drive (HDD) | 1.5 GB |
---|
Video card (GPU) | 8 MB of VRAM |
---|
macOS (OS X) |
---|
Minimum |
---|
Operating system (OS) |
---|
Processor (CPU) |
---|
System memory (RAM) |
---|
Hard disk drive (HDD) |
---|
References
- ↑Dungeon Siege Heaven: Siege Engine
- ↑You receive a 'SmarteSECURE has trapped a windows resource error' error message when you start Dungeon Siege: Legends of Aranna
- ↑ 3.03.13.23.3Verified by User:Antrad on October 13, 2019
- ↑ 4.04.1Dungeon Siege | WSGF
- ↑https://web.archive.org/web/20040402180325/http://www.microsoft.com:80/games/pc/dsloa.aspx#sysreqs
The Dungeon Revealed |
---|
Developer(s) | John Raymonds |
---|
Publisher(s) | Woodrose Editions |
---|
Designer(s) | John Morgan |
---|
Programmer(s) | John Raymonds, David Russo |
---|
Artist(s) | Dan Ferguson |
---|
Platform(s) | Mac OS |
---|
Release | 1985–1987 |
---|
Genre(s) | Roguelike, dungeon crawl |
---|
Mode(s) | Single player |
---|
The Dungeon Revealed is a dungeon crawlPC game created by John Raymonds and published by Woodrose Editions in 1987. A demo and shareware version of the game entitled The Dungeon of Doom were released in 1986 and 1987 respectively to promote the game. https://truesfiles583.weebly.com/fortnite-on-epic.html. Both were released for Mac OS, and were compatible with versions as late as System 7.
Objective[edit]
The player controls a single character trapped in an underground dungeon. If the character attempts to take the stairs from the dungeon, a message appears: 'A force prevents you from escaping to the surface. https://site-5817779-3655-5442.mystrikingly.com/blog/etabs-software-free-full-version-with-crack. Maybe the Orb will set you free..' Like this message, much of the game's story and mechanics are vague or undocumented. Most of the player's information comes from a window called Rumors, which contains 26 short, cryptic statements.
The dungeon is divided into 40 floors, each with one staircase going up and one going down. The floor plan of each level is randomly generated, but remains unchanged throughout a single game. Though each level is about the same size, the complexity of the floor plans becomes more maze-like as the character descends to deeper dungeon levels. There are also items, including weapons, armor, magical rings, scrolls, potions, wands, food items, and jewels placed randomly throughout the dungeon's floors.
Progress through the dungeon is hindered by monsters who, depending on the circumstances, have varying levels of hostility towards the character. The character must also eat periodically to avoid starvation. The monsters become more powerful and resistant to attack as the player progresses deeper into the dungeon.
Characters[edit]
Screenshot from The Dungeon Revealed
The player begins the game by creating a new character from one of seven classes: knight, fighter, sage, wizard, alchemist, jeweler, and jones. Each class has a different set of attributes, parameterized similarly to Dungeons & Dragons, although the physical classes of knight and fighter are best as players will constantly have to fight to stay alive, whereas the ability to assess a potion, scroll, ring etc. is not especially useful and the nature of multiple items can be discovered using the very common identify scroll. Each attribute affects the character's abilities in a number of ways, many of which are undocumented. Characters with a high intelligence attribute, for example, have a higher probability of success when casting magic spells from a scroll, as well as an improved ability to map the dungeon. In addition, each class has an increased likelihood of being able to identify a certain type of item. Characters can improve their ability scores throughout the game, both temporarily and permanently, through the use of potions and scrolls.
Each class, with the exception of 'Jones', also has the unique ability to assess one type of object. Alchemists, for example, can accurately identify the potions they find in the dungeon, and therefore avoid drinking those with harmful effects, wizards wield wands more effectively, and so forth. All classes can reach the highest levels in each ability by obtaining a variety of scrolls and potions that raise strength, intelligence, wisdom, dexterity, constitution, and charisma. Strength controls a character's ability to attack, intelligence and wisdom, the ability to read and understand scrolls successfully, dexterity, the ability to wield weapons and throw objects, constitution the ability to withstand attack, and charisma, the ability to increase the odds a defeated monster will leave behind a useful item.
The main objective of the game is to retrieve the orb of Carnos, located on the 40th level and guarded by a powerful boss monster called 'The Dark Wizard', who can be beaten relatively easily by standing in the staircase, reflecting all spell attacks. The 40th level also contains a second orb, made of plastic, which can only be identified using an 'identify scroll'.
Reception[edit]
Folx pro 5 4 – download manager windows 10. Macworld named The Dungeon of Doom the 'Best Implementation of Rogue and 2-D Maze Game' as part of its Shareware and Public Domain Game Awards in 1987.[1]
References[edit]
- ^DeMaria, Rusel (November 1987). 'Shareware and Public Domain Game Awards'. Macworld. Mac Publishing. p. 164-165.
External links[edit]
- The Dungeon of Doom and The Dungeon Revealed are playable in browser at Archive.org
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Dungeon_Revealed&oldid=989675148'