A minecart is a train-like vehicle entity that runs on rails.
Learn more about the Yooka-Laylee [Online Game Code]
Name | Yooka-Laylee [Online Game Code] |
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Edition | Standard Edition |
Publisher | Team 17 Digital |
Model | 41473 |
- Mac OS X MINIMUM: OS: OSX 10.9.5 or higher Processor: Intel i5 at 2.7GHz Memory: 8 GB RAM Graphics: GeForce 640M or equivalent Storage: 9 GB available space Additional Notes: These specifications will be updated as testing continues. Linux MINIMUM: OS: Ubuntu 14.04 or later Processor: Intel i5-2500 3.3GHz Memory: 8 GB RAM.
- Transporting resources in Minecraft can be done with minecarts. Discover the various types of minecarts and how to properly build and use them.
- The battle between Dwarves and Goblins has raged for centuries. Racing along in minecarts they fight for gold and glory, trying to defeat the enemy and conquer their territory. But now the goblins have won. They have driven the dwarves from the crystal.
- Experience Minecraft in a new way when you play Minecraft Pi Edition. Learn how to program with Minecraft Pi, using the Python interface to create a new world.
Type | Game |
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Genre | Action, Adventure, Indie |
Packaging | Download |
DRM | Steam |
System Requirements | Steam account required for activation. Windows MINIMUM: OS: Windows 7 (64bit) Processor: Intel i5-2500 3.3GHz Memory: 8 GB RAM Graphics: NVidia GTS450 / AMD Radeon 6850HD DirectX: Version 11 Storage: 9 GB available space Sound Card: Windows Compatible Card Additional Notes: These specifications will be updated as testing continues. Mac OS X MINIMUM: OS: OSX 10.9.5 or higher Processor: Intel i5 at 2.7GHz Memory: 8 GB RAM Graphics: GeForce 640M or equivalent Storage: 9 GB available space Additional Notes: These specifications will be updated as testing continues. Linux MINIMUM: OS: Ubuntu 14.04 or later Processor: Intel i5-2500 3.3GHz Memory: 8 GB RAM Graphics: NVidia GTS450 / AMD Radeon 6850HD Storage: 9 GB available space Additional Notes: These specifications will be updated as testing continues. |
Feature | Yooka-Laylee is an all-new open-world platformer from genre veterans Playtonic! Explore huge, beautiful worlds, meet (and beat) an unforgettable cast of characters and horde a vault-load of shiny collectibles as buddy-duo Yooka (the green one) and Laylee (the wisecracking bat with the big nose) embark on an epic adventure to thwart corporate creep Capital B and his devious scheme to absorb all the world's books... and convert them into pure profit! Using their arsenal of special moves, our heroes will tackle a huge variety of puzzles and platforming challenges in their search for Pagies, the golden bounty used to unlock - and expand - stunning new worlds, each jammed to the gills with oddball characters, hulking bosses, minecart challenges, arcade games, quiz shows, multiplayer games... and much more! INTRODUCING OUR NEW BUDDY DUO: Yooka and Laylee boast an awesome arsenal of abilities built for platforming fun and unlocked with added freedom from the serpent salesman Trowzer. CARVE YOUR OWN PATH: Purchase and unlock moves with freedom, choose to expand your favourite worlds into even larger, more complex playgrounds and equip unique Tonic gameplay modifiers to customise your play style. Every player will have a unique experience. A COLLECT-EM-UP FOR THE MODERN ERA: Seek out a roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials), such as the dual action Butterfly Energy or tricky Ghost Writers! A CAST TO LAST: Meet (or beat) a huge cast of memorable characters brought to life by the art and audio teams behind legendary platform games, and destined to endure in future adventures as part of Playtonic Universe. Expect all manner of grunts, squeaks and squawks. |
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Feature 2 | A DREAM SOUNDTRACK: David Wise (Donkey Kong Country) and Grant Kirkhope (Banjo-Kazooie) combine for a melodic masterpiece! Seriously, clean out your ears - they're in for a treat. BUDDY UP: Establish your own buddy-duo and adventure through Yooka-Laylee in co-op mode! Taking control of a unique co-op character, a second player can assist Yooka and Laylee by stunning enemies and helping them tackle tricky challenges. No piggyback required. AND A WHOLE LOT MORE: Discover unique boss fights, mine cart challenges, retro-tastic Arcade games, quiz shows and more than 8 unique multiplayer games! |
Disclaimer | Yooka-Laylee. Developed by Playtonic Games. Copyright 2017. Published by Team 17. Team17 are trademarks or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners |
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Date First Available | March 06, 2017 |
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Debug mode is a world type used to test block states, block models, and textures.
- 2Properties
Accessing[edit]
To select the debug mode, hold the ⇧ Shift[untilJE 1.17] / Alt[upcoming:JE 1.17] key while clicking the 'World Type' button in the world creation menu. Debug mode is the world type directly after Floating Islands, and just before Default.
Upon selecting debug mode, the 'Bonus Chest', 'Generate Structures', and 'Allow Cheats' options are removed from the menu. The game mode is set to Spectator, and the difficulty is locked on peaceful; however, /gamemode
and /difficulty
work as usual within the world.
Properties[edit]
Debug mode contains all blocks, in all of their existing block states, organized in a single world. The world updates automatically to include any new registered block IDs that are added. Therefore, this mode is useful not only to Mojang developers, but also to creators of resource packs and mods.
Block grid[edit]
The entire grid as seen from above. East is up.
Every block state generates only once. They are sorted in a grid spread across an altitude of y=70. The block grid changes its size according to the number of blocks and block states available, roughly resembling a square (as of 1.14.2, 213 in width and 211 eastward), occupying the +X,+Z (southeast) quadrant.
A barrier floor at y=60 also spawns, extending past the grid in all directions to the world border. Other than the barrier floor, the remainder of the map is empty.
Other dimensions[edit]
If a Nether or End portal is used, or teleported using /execute
, the player spawns in a Nether version or an End version of the debug world, respectively. The sky, light level and other properties remain appropriate to the dimension.
In the End, the ender dragon and its end crystals still spawn, although the dragon cannot break or interact with blocks. If the end portal is used in the End, the end poem and credits appear as normal. If using an ender pearl to utilize the end gateway portal, the gateway teleports the player, but in keeping with debug mode world generation, neither outer islands nor a returning gateway portal generate.
Block behavior[edit]
It is impossible for the player to place any block, even in game modes in which they otherwise could. Also, the /setblock
, /clone
and /fill
commands cannot be executed.
Any block whose interactions do not change its block state can still be used (including chests, beds, cake, etc.). Although a block's state cannot change, its block entity data can change, either through normal player interaction or with the use of the /data
command.
These unique properties of debug mode can cause certain blocks to behave in unexpected ways, though due to the arrangement of blocks next to one another, not all may be seen in every version:
Minecraft Kaneko Mac Os X
- Water and lava cannot be removed by buckets, but still fills an empty bucket in Survival mode. If the player empties the bucket, the lava or water blocks turn invisible.
- Bells can still be rung.
- Cauldrons clean leather armor and banners, but cannot be filled by buckets.
- Using a button or lever drops one of itself as an item.
- Activating those blocks schedules a block tick for its own block, which drops one of itself because those blocks cannot be suspended in mid-air.
- Warning:using a pressure plate with powered stated false, or a weighted pressure plate with power state 0, causes it to generate enormous quantities of dropped plates, likely crashing the game. It also produces an extremely loud sound from so many pressure plate sounds being played at once.
- The pressure plate schedules a block tick for itself, and drops an item because it cannot be suspended in mid-air.
- Since it never changes to an activated pressure plate, it never stops receiving activation from the entities and/or items on it, and never stops scheduling block ticks.
- Certain pressure plates, when activated, cause an error in the game output, stating that the dropped item entity has no entity.
- The pressure plate schedules a block tick for itself, and drops an item because it cannot be suspended in mid-air.
- Using a comparator in subtract mode, a lever or an unpowered button causes the block in the direction opposite its
facing
property to drop as an item.- If that block is a repeater or a comparator, it drops 36 stacks of itself.
- It starts to repeatedly schedule its own block-state-changing tick, which fails continually a large number of times.
- These types of blocks schedule a block tick in the adjacent block.
- If that block could not normally remain suspended in the air, it drops one of itself as an item.
- If that block is a repeater or a comparator, it drops 36 stacks of itself.
- Warning: placing a minecart on an unpowered detector rail drops an infinite number of detector rails, crashing the game.
- Certain glass panes, iron bars and fences have incorrect hitboxes.
- Any summoned falling_block entities drops as an item when it hits another block, rather than converting itself to a block. Such a summoned falling block immediately drops as an item, rather than fall any distance.
- Usingfence gates, comparators, deactivated buttons, levers, deactivated pressure plates, doors, or trapdoors does not move or change the block, but the sound still plays.
- Nether portals are visible, but the End portal is not.
- Shulker boxes are invisible until looked at.
- Using a music disc on an empty jukebox does not change its block state but still plays the music normally.
- Firework rockets do not boost the player while flying with elytra. Instead, the rocket flies upward as if it was used while looking at a solid block.
Video[edit]
History[edit]
Java Edition | ||
---|---|---|
1.8 | 14w26a | Added Debug Mode world type. |
Block entity graphics would disappear when a block is hit, door and trapdoor hitboxes were inconsistent with their state, and not all interfaces were accessible. | ||
14w27a | Different block states are used instead of metadata. | |
Options are disabled when creating the world, and the only game mode you can get upon world creation is Spectator Mode. | ||
Block states now generate in a square pattern rather than in an infinite repeating grid. | ||
1.9 | 15w31a | All interfaces are now accessible. |
15w37a | Block entity graphics are now regenerated (and set to default), when the block is hit. | |
15w38a | Door and trapdoor hitboxes are now consistent with their state. | |
1.16 | 20w21a | Blocks in the debug world have been changed to be breakable and interactable with, unlike previously where they would regenerate and the world would not be able to be modified.[1] |
? | Blocks now reappear again. |
Debug world in version 14w26b
Large overview (14w26b)
Grid overview (14w26b)
Low block ID overview (14w27b)
Grid overview (14w27b)
(14w32d–Java Edition 1.8.9)
(15w49a–Java Edition 1.9.4)
(16w20a–Java Edition 1.10.2)
(16w39b–Java Edition 1.11.2)
(17w47a-Java Edition 1.13)
Issues[edit]
Issues relating to 'Debug mode' are maintained on the bug tracker. Report issues there.
Trivia[edit]
- The set biome for this mode is plains by default in the Overworld.
- The sun is displayed as if it were the beginning of the day (time 1000), but the daylight cycle is disabled.
- Regardless, the time can still be adjusted with the use of the
/time
command, and the daylight cycle can be toggled with the use of the/gamerule doDaylightCycle
command. The time can be also advanced from nighttime to sunrise with the use of a bed.
- Regardless, the time can still be adjusted with the use of the
- Using a map does not create an accurate map of the blocks in the world.
- This type of world is the only type where barriers spawn naturally.
- After setting the world type to Debug Mode, the Game Mode button is locked in Spectator, and a line of text appears beneath: 'You can look but don't touch'.
Gallery[edit]
Barrierblocks in debug mode.
- ↑MC-184638